✅ Publisher: Manning Publications
✅ Year: October 8, 2013
✅ Authors: Jon Skeet
✅ Language: English
✅ Pages: 616
✅ Size: 14.3 MB
✅ Download source code:
source-4thEdition.zip
source-3rdEdition.zip
source-2ndEdition.zip
source-1stEdition.zip
C# in Depth is a book for those who are passionate about C#. It aims to be a bridge between the existing introductory books and the language specification: something readable but detailed, exploring every aspect of the language from version 2 onwards. In the interests of brevity, it doesn’t spend much time on C# 1 - readers are already expected to know the first version at least reasonably. Every new feature from C# 2 onwards is covered, however, as shown in the table of contents below.
One of my hobbies is helping other developers on sites such as Stack Overflow. before Stack Overflow came along, I used to post a lot on the C# newsgroups. I’ve come to appreciate that whatever technologies you might use on top of C# - MVC, WPF, Windows Forms, etc - if you don’t have a firm grasp of the language, you’ll find it a lot harder. My hope is that C# in Depth helps readers to really “grok” the language, so they feel they’re working in tandem with the compiler rather than fighting against it; making the most of new features instead of constantly being caught out by subtle “gotcha” behaviour.
Table of contents
Part 1. Preparing for the journey
Chapter 1. The changing face of C# development
1.1 Starting with a simple data type
- 1.1.1 The Product type in C# 1
- 1.1.2 Strongly typed collections in C# 2
- 1.1.3 Automatically implemented properties in C# 3
- 1.1.4 Named arguments in C# 4
1.2 Sorting and filtering
- 1.2.1 Sorting products by name
- 1.2.2 Querying collections
1.3 Handling an absence of data
- 1.3.1 Representing an unknown price
- 1.3.2 Optional parameters and default values
1.4 Introducing LINQ
- 1.4.1 Query expressions and in-process queries
- 1.4.2 Querying XML
- 1.4.3 LINQ to SQL
1.5 COM and dynamic typing
- 1.5.1 Simplifying COM interoperability
- 1.5.2 Interoperating with a dynamic language
1.6 Writing asynchronous code without the heartache
1.7 Dissecting the .NET platform
- 1.7.1 C#, the language
- 1.7.2 Runtime
- 1.7.3 Framework libraries
1.8 Making your code super awesome
- 1.8.1 Presenting full programs as snippets
- 1.8.2 Didactic code isn’t production code
- 1.8.3 Your new best friend: the language specification
1.9 Summary
Chapter 2. Core foundations: building on C# 1
2.1 Delegates
- 2.1.1 A recipe for simple delegates
- 2.1.2 Combining and removing delegates
- 2.1.3 A brief diversion into events
- 2.1.4 Summary of delegates
2.2 Type system characteristics
- 2.2.1 C#’s place in the world of type systems
- 2.2.2 When is C# 1’s type system not rich enough?
- 2.2.3 Summary of type system characteristics
2.3 Value types and reference types
- 2.3.1 Values and references in the real world
- 2.3.2 Value and reference type fundamentals
- 2.3.3 Dispelling myths
- 2.3.4 Boxing and unboxing
- 2.3.5 Summary of value types and reference types
2.4 Beyond C# 1: new features on a solid base
- 2.4.1 Features related to delegates
- 2.4.2 Features related to the type system
- 2.4.3 Features related to value types
2.5 Summary
Part 2. C# 2: Solving the issues of C# 1
Chapter 3. Parameterized typing with generics
3.1 Why generics are necessary
3.2 Simple generics for everyday use
- 3.2.1 Learning by example: a generic dictionary
- 3.2.2 Generic types and type parameters
- 3.2.3 Generic methods and reading generic declarations
3.3 Beyond the basics
- 3.3.1 Type constraints
- 3.3.2 Type inference for type arguments of generic methods
- 3.3.3 Implementing generics
3.4 Advanced generics
- 3.4.1 Static fields and static constructors
- 3.4.2 How the JIT compiler handles generics
- 3.4.3 Generic iteration
- 3.4.4 Reflection and generics
3.5 Limitations of generics in C# and other languages
- 3.5.1 Lack of generic variance
- 3.5.2 Lack of operator constraints or a “numeric” constraint
- 3.5.3 Lack of generic properties, indexers, and other member types
- 3.5.4 Comparison with C++ templates
- 3.5.5 Comparison with Java generics
3.6 Summary
Chapter 4. Saying nothing with nullable types
4.1 What do you do when you just don’t have a value?
- 4.1.1 Why value type variables can’t be null
- 4.1.2 Patterns for representing null values in C# 1
4.2 System.Nullable and System.Nullable
- 4.2.1 Introducing Nullable
- 4.2.2 Boxing Nullable
and unboxing - 4.2.3 Equality of Nullable
instances - 4.2.4 Support from the nongeneric Nullable class
4.3 C# 2’s syntactic sugar for nullable types
- 4.3.1 The ? modifier
- 4.3.2 Assigning and comparing with null
- 4.3.3 Nullable conversions and operators
- 4.3.4 Nullable logic
- 4.3.5 Using the as operator with nullable types
- 4.3.6 The null coalescing operator
4.4 Novel uses of nullable types
- 4.4.1 Trying an operation without using output parameters
- 4.4.2 Painless comparisons with the null coalescing operator
4.5 Summary
Chapter 5. Fast-tracked delegates
5.1 Saying goodbye to awkward delegate syntax
5.2 Method group conversions
5.3 Covariance and contravariance
- 5.3.1 Contravariance for delegate parameters
- 5.3.2 Covariance of delegate return types
- 5.3.3 A small risk of incompatibility
5.4 Inline delegate actions with anonymous methods
- 5.4.1 Starting simply: acting on a parameter
- 5.4.2 Returning values from anonymous methods
- 5.4.3 Ignoring delegate parameters
5.5 Capturing variables in anonymous methods
- 5.5.1 Defining closures and different types of variables
- 5.5.2 Examining the behavior of captured variables
- 5.5.3 What’s the point of captured variables?
- 5.5.4 The extended lifetime of captured variables
- 5.5.5 Local variable instantiations
- 5.5.6 Mixtures of shared and distinct variables
- 5.5.7 Captured variable guidelines and summary
5.6 Summary
Chapter 6. Implementing iterators the easy way
6.1 C# 1: The pain of handwritten iterators
6.2 C# 2: Simple iterators with yield statements
- 6.2.1 Introducing iterator blocks and yield return
- 6.2.2 Visualizing an iterator’s workflow
- 6.2.3 Advanced iterator execution flow
- 6.2.4 Quirks in the implementation
6.3 Real-life iterator examples
- 6.3.1 Iterating over the dates in a timetable
- 6.3.2 Iterating over lines in a file
- 6.3.3 Filtering items lazily using an iterator block and a predicate
6.4 Pseudo-synchronous code with the Concurrency and Coordination Runtime
6.5 Summary
Chapter 7. Concluding C# 2: the final features
7.1 Partial types
- 7.1.1 Creating a type with multiple files
- 7.1.2 Uses of partial types
- 7.1.3 Partial methods—C# 3 only!
7.2 Static classes
7.3 Separate getter/setter property access
7.4 Namespace aliases
- 7.4.1 Qualifying namespace aliases
- 7.4.2 The global namespace alias
- 7.4.3 Extern aliases
7.5 Pragma directives
- 7.5.1 Warning pragmas
- 7.5.2 Checksum pragmas
7.6 Fixed-size buffers in unsafe code
7.7 Exposing internal members to selected assemblies
- 7.7.1 Friend assemblies in the simple case
- 7.7.2 Why use InternalsVisibleTo?
- 7.7.3 InternalsVisibleTo and signed assemblies
7.8 Summary
Part 3. C# 3: Revolutionizing data access
Chapter 8. Cutting fluff with a smart compiler
8.1 Automatically implemented properties
8.2 Implicit typing of local variables
- 8.2.1 Using var to declare a local variable
- 8.2.2 Restrictions on implicit typing
- 8.2.3 Pros and cons of implicit typing
- 8.2.4 Recommendations
8.3 Simplified initialization
- 8.3.1 Defining some sample types
- 8.3.2 Setting simple properties
- 8.3.3 Setting properties on embedded objects
- 8.3.4 Collection initializers
- 8.3.5 Uses of initialization features
8.4 Implicitly typed arrays
8.5 Anonymous types
- 8.5.1 First encounters of the anonymous kind
- 8.5.2 Members of anonymous types
- 8.5.3 Projection initializers
- 8.5.4 What’s the point?
8.6 Summary
Chapter 9. Lambda expressions and expression trees
9.1 Lambda expressions as delegates
- 9.1.1 Preliminaries: Introducing the Func<…> delegate types
- 9.1.2 First transformation to a lambda expression
- 9.1.3 Using a single expression as the body
- 9.1.4 Implicitly typed parameter lists
- 9.1.5 Shortcut for a single parameter
9.2 Simple examples using List and events
- 9.2.1 Filtering, sorting, and actions on lists
- 9.2.2 Logging in an event handler
9.3 Expression trees
- 9.3.1 Building expression trees programmatically
- 9.3.2 Compiling expression trees into delegates
- 9.3.3 Converting C# lambda expressions to expression trees
- 9.3.4 Expression trees at the heart of LINQ
- 9.3.5 Expression trees beyond LINQ
9.4 Changes to type inference and overload resolution
- 9.4.1 Reasons for change: streamlining generic method calls
- 9.4.2 Inferred return types of anonymous functions
- 9.4.3 Two-phase type inference
- 9.4.4 Picking the right overloaded method
- 9.4.5 Wrapping up type inference and overload resolution
9.5 Summary
Chapter 10. Extension methods
10.1 Life before extension methods
10.2 Extension method syntax
- 10.2.1 Declaring extension methods
- 10.2.2 Calling extension methods
- 10.2.3 Extension method discovery
- 10.2.4 Calling a method on a null reference
10.3 Extension methods in .NET 3.5
- 10.3.1 First steps with Enumerable
- 10.3.2 Filtering with Where and chaining method calls together
- 10.3.3 Interlude: haven’t we seen the Where method before?
- 10.3.4 Projections using the Select method and anonymous types
- 10.3.5 Sorting using the OrderBy method
- 10.3.6 Business examples involving chaining
10.4 Usage ideas and guidelines
- 10.4.1 “Extending the world” and making interfaces richer
- 10.4.2 Fluent interfaces
- 10.4.3 Using extension methods sensibly
10.5 Summary
Chapter 11. Query expressions and LINQ to Objects
11.1 Introducing LINQ
- 11.1.1 Fundamental concepts in LINQ
- 11.1.2 Defining the sample data model
11.2 Simple beginnings: selecting elements
- 11.2.1 Starting with a source and ending with a selection
- 11.2.2 Compiler translations as the basis of query expressions
- 11.2.3 Range variables and nontrivial projections
- 11.2.3 Range variables and nontrivial projections
11.3 Filtering and ordering a sequence
- 11.3.1 Filtering using a where clause
- 11.3.2 Degenerate query expressions
- 11.3.3 Ordering using an orderby clause
11.4 Let clauses and transparent identifiers
- 11.4.1 Introducing an intermediate computation with let
- 11.4.2 Transparent identifiers
11.5 Joins
- 11.5.1 Inner joins using join clauses
- 11.5.2 Group joins with join…into clauses
- 11.5.3 Cross joins and flattening sequences using multiple from clauses
11.6 Groupings and continuations
- 11.6.1 Grouping with the group…by clause
- 11.6.2 Query continuations
11.7 Choosing between query expressions and dot notation
- 11.7.1 Operations that require dot notation
- 11.7.2 Query expressions where dot notation may be simpler
- 11.7.3 Where query expressions shine
11.8 Summary
Chapter 12. LINQ beyond collections
12.1 Querying a database with LINQ to SQL
- 12.1.1 Getting started: the database and model
- 12.1.2 Initial queries
- 12.1.3 Queries involving joins
12.2 Translations using IQueryable and IQueryProvider
- 12.2.1 Introducing IQueryable
and related interfaces - 12.2.2 Faking it: interface implementations to log calls
- 12.2.3 Gluing expressions together: the Queryable extension methods
- 12.2.4 The fake query provider in action
- 12.2.5 Wrapping up IQueryable
12.3 LINQ-friendly APIs and LINQ to XML
- 12.3.1 Core types in LINQ to XML
- 12.3.2 Declarative construction
- 12.3.3 Queries on single nodes
- 12.3.4 Flattened query operators
- 12.3.5 Working in harmony with LINQ
12.4 Replacing LINQ to Objects with Parallel LINQ
- 12.4.1 Plotting the Mandelbrot set with a single thread
- 12.4.2 Introducing ParallelEnumerable, ParallelQuery, and AsParallel
- 12.4.3 Tweaking parallel queries
12.5 Inverting the query model with LINQ to Rx
- 12.5.1 IObservable
and IObserver - 12.5.2 Starting simply (again)
- 12.5.3 Querying observables
- 12.5.4 What’s the point?
12.6 Extending LINQ to Objects
- 12.6.1 Design and implementation guidelines
- 12.6.2 Sample extension: selecting a random element
12.7 Summary
Part 4. C# 4: Playing nicely with others
Chapter 13. Minor changes to simplify code
13.1 Optional parameters and named arguments
- 13.1.1 Optional parameters
- 13.1.2 Named arguments
- 13.1.3 Putting the two together
13.2 Improvements for COM interoperability
- 13.2.1 The horrors of automating Word before C# 4
- 13.2.2 The revenge of optional parameters and named arguments
- 13.2.3 When is a ref parameter not a ref parameter?
- 13.2.4 Calling named indexers
- 13.2.5 Linking primary interop assemblies
13.3 Generic variance for interfaces and delegates
- 13.3.1 Types of variance: covariance and contravariance
- 13.3.2 Using variance in interfaces
- 13.3.3 Using variance in delegates
- 13.3.4 Complex situations
- 13.3.5 Restrictions and notes
13.4 Teeny tiny changes to locking and field-like events
- 13.4.1 Robust locking
- 13.4.2 Changes to field-like events
13.5 Summary
Chapter 14. Dynamic binding in a static language
14.1 What? When? Why? How?
- 14.1.1 What is dynamic typing?
- 14.1.2 When is dynamic typing useful, and why?
- 14.1.3 How does C# 4 provide dynamic typing?
14.2 The five-minute guide to dynamic
14.3 Examples of dynamic typing
- 14.3.1 COM in general, and Microsoft Office in particular
- 14.3.2 Dynamic languages such as IronPython
- 14.3.3 Dynamic typing in purely managed code
14.4 Looking behind the scenes
- 14.4.1 Introducing the Dynamic Language Runtime
- 14.4.2 DLR core concepts
- 14.4.3 How the C# compiler handles dynamic
- 14.4.4 The C# compiler gets even smarter
- 14.4.5 Restrictions on dynamic code
14.5 Implementing dynamic behavior
- 14.5.1 Using ExpandoObject
- 14.5.2 Using DynamicObject
- 14.5.3 Implementing IDynamicMetaObjectProvider
14.6 Summary
Part 5. C# 5: Asynchrony made simple
Chapter 15. Asynchrony with async/await
15.1 Introducing asynchronous functions
- 15.1.1 First encounters of the asynchronous kind
- 15.1.2 Breaking down the first example
15.2 Thinking about asynchrony
- 15.2.1 Fundamentals of asynchronous execution
- 15.2.2 Modeling asynchronous methods
15.3 Syntax and semantics
- 15.3.1 Declaring an async method
- 15.3.2 Return types from async methods
- 15.3.3 The awaitable pattern
- 15.3.4 The flow of await expressions
- 15.3.5 Returning from an async method
- 15.3.6 Exceptions
15.4 Asynchronous anonymous functions
15.5 Implementation details: compiler transformation
- 15.5.1 Overview of the generated code
- 15.5.2 Structure of the skeleton method
- 15.5.3 Structure of the state machine
- 15.5.4 One entry point to rule them all
- 15.5.5 Control around await expressions
- 15.5.6 Keeping track of a stack
- 15.5.7 Finding out more
15.6 Using async/await effectively
- 15.6.1 The task-based asynchronous pattern
- 15.6.2 Composing async operations
- 15.6.3 Unit testing asynchronous code
- 15.6.4 The awaitable pattern redux
- 15.6.5 Asynchronous operations in WinRT
15.7 Summary
Chapter 16. C# 5 bonus features and closing thoughts
16.1 Changes to captured variables in foreach loops
16.2 Caller information attributes
- 16.2.1 Basic behavior
- 16.2.2 Logging
- 16.2.3 Implementing INotifyPropertyChanged
- 16.2.4 Using caller information attributes without .NET 4.5
16.3 Closing thoughts
C# in Depth
https://csharpindepth.com
C# in Depth, Fourth Edition